Choose-Your-Own-Adventure Navigation

When the user is given some choice in how a narrative develops. This differs from menu navigation in that the choices the user makes determines how much of the narrative they experience. Choosing one option will cut off others. This can create the illusion that the user is actually in the story, adding a game-like element. This style of navigation can be as blatant as allowing the user to choose what question to ask a interview subject or as simple as allowing them to choose what location to visit next. The downside is that the user can sometimes feel like they’ve missed something and have to backtrack to get the complete story.

See: The Big Issue, Soul-Patron

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